Hey everyone! We want to start with a huge thank-you to all our fans. The reception to Cuphead has been more than overwhelming and we are extremely grateful for the support and kind words we have received. We simply cannot express our gratitude enough, but….THANK YOU!
Now, you might be asking, ‘what’s next?’. Well, we are currently working on some updates for Cuphead:
Hey everyone, we wanted to finish our game 80 years after 1936 but it will now be 81. Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that […]
Many thanks to GamesIndustry.biz for making this happen. We had a fun interview about Cuphead with Warren Spector asking the questions! Check it out: www.gamesindustry.biz/articles/2015-08-04-cuphead-x-warren-spector
Wait, what year is it? Where did the calendar go? Time sure flies when you’re pouring your heart and soul into hundreds of frames of animation and refining dozens of boss patterns!
We know we said that Cuphead would be out in 2015 and now we’re saying that Cuphead will be out in 2016. We’re sorry. But this Cuphead isn’t that Cuphead. This Cuphead is so much better. With Microsoft helping us out, we are able to push the art further, refine the mechanics more, and deliver the Cuphead game we’ve always dreamed of. In development, time is our greatest asset, and pushing the release to 2016 allows us to make for the best game possible.
So keep your XBox One and Steam controllers warm over the winter months and we’ll see you in 2016. We promise it will be worth the wait.