Hello friends,

Where has the time gone? We’ve been hard at work over the last couple of  months squashing bugs, fixing exploits, and even doing a little bit of gameplay balance tuning. Thank you all for your patience, kindness, and support. We wouldn’t be here without you.

Patch Notes:

  • Fixed various freezes caused by controller disconnection/reconnection
  • Fixed infinite controller rumble bug
  • Fixed various freezes and soft-locks and crashes
  • Improvements to saving and loading
  • No longer possible to create a Mugman army.
  • Fixed rapid-weapon-swap damage glitch
  • Slight charge weapon damage reduction
  • Charge weapon charge is now maintained during parry
  • It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip)
  • Mr. Chimes no longer gets stuck or goes off-screen
  • King Dice’s Start Over square will now only trigger once per attempt
  • Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
  • Dice Palace score now properly resets when retrying the level
  • Fixed improper hit boxes on the Devil’s snake attack
  • Fixed Devil’s goat attack so it hits ducking players
  • Elevator on Rugged Ridge no longer locks if Player 1 dies
  • A+ grade now possible on Funfair Fever and Treetop Trouble
  • No longer possible to damage bosses that are off-screen
  • Fixed rare crash when parrying on Carnival Kerfuffle
  • Fixed Roundabout shots not coming back on screen on select stages
  • Baroness Von Bon Bon death results now properly displays progress on phase 3
  • Dr. Kahl’s Robot death results now properly displays progress on phase 1
  • Fixed various minor collision bugs
  • Various art and animation polish
  • Minor sound effect bug fixes and polish
  • Added spooky Mausoleum announcer
  • Touch fuzzy, get a little dizzy