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HERE COMES A NEW CHALLENGER: TONY
…the latest addition to the team.

12th of September, 2014

The Cuphead team has just gained a Unity Master!

Tony Coculuzzi is a game developer and Unity expert from Ottawa, Ontario! He’s worked on everything from children’s games to tools for other game developers. Tony’s degree in classical animation has given him an appreciation and passion for the golden age. Some of his favourites include Betty Boop’s Snow White and Steamboat Willie. He’s hoping to add Cuphead to that list once we’re through!

It’s safe to say we finally have our dream team, and we can increase our output TO THE MAXIMUM.

Follow Tony on Twitter: @tonycoculuzzi

cupdate-unity-cuphead

Cuphead Game Update and Unity

7th of May, 2014
It’s been such a long time from our last real game update, it’s almost maddening. We apologize!  You may have asked, “What’s going on?” and even if you aren’t asking that – we’re going to tell you anyways!
smo-animator-joining-cuphead-team

Proud to announce Smo: our newest team member!

19th of April, 2014

We are super excited to announce a new addition to the Cuphead team!

Smo is an animator from Brooklyn, NY! He’s animated for Superjail, Metalocalypse and Conan O’Brien to name a few. A huge fan of traditional animation, especially the weird 1930′s cartoons to come out of New York by the likes of Fleischer and Van Beuren Studios - it was even the focus of his thesis film in college!  He’s totally stoked to help work on Cuphead! …and yes, Smo will be creating the same type of animation: all hand drawn on a light table.

Now that our team has two animators, you can be sure that we will be cramming as much hand drawn animation as possible (while speeding up the time it will take to create it all).

Follow Smo on Twitter: @TommyRocket

What kind of game is Cuphead?

2nd of November, 2013

cuphead-idle

Cuphead is a classic run and gun that centers around 1-on-1 fights (2-on-1 in two player mode).

With Cuphead, we aim to evolve the genre by adding new features such as: super arts, infinite lives, a playable world map and hidden secrets. In addition to that, we will have refined controls, additional boss patterns on harder modes and balanced weapons to equip (that you don’t lose!). We plan to release 10-15 bosses per episode and end up with over 30 bosses. If all goes as planned, we will defeat the current “Guinness World Record for Most Boss Battles in a Run and Gun Game”[25 total]).

welcome to StudioMDHR | Cuphead Devblog

“Welcome to your Doom”

1st of November, 2013

Hello internet,

Welcome to the StudioMDHR dev blog. We will be updating this page with Cuphead news and other facts as regularly as possible (we both have other jobs – boo!).

Planned are posts such as: