Hey everyone, we wanted to finish our game 80 years after 1936 but it will now be 81. Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that […]
Many thanks to GamesIndustry.biz for making this happen. We had a fun interview about Cuphead with Warren Spector asking the questions! Check it out: www.gamesindustry.biz/articles/2015-08-04-cuphead-x-warren-spector
Wait, what year is it? Where did the calendar go? Time sure flies when you’re pouring your heart and soul into hundreds of frames of animation and refining dozens of boss patterns!
We know we said that Cuphead would be out in 2015 and now we’re saying that Cuphead will be out in 2016. We’re sorry. But this Cuphead isn’t that Cuphead. This Cuphead is so much better. With Microsoft helping us out, we are able to push the art further, refine the mechanics more, and deliver the Cuphead game we’ve always dreamed of. In development, time is our greatest asset, and pushing the release to 2016 allows us to make for the best game possible.
So keep your XBox One and Steam controllers warm over the winter months and we’ll see you in 2016. We promise it will be worth the wait.
So, have a new trailer!
We are extremely excited to announce 6-pages of all new content, gameplay & behind the scenes of Cuphead in the next issue of Game Informer. There are tons of new screenshots and more! Game Informer link: http://bit.ly/1Cw6lZa AND! check out some early Cuphead character designs from our sketchbook in this Game Informer feature: http://bit.ly/1yJjBU1
The Cuphead team has just gained a Unity Master! Tony Coculuzzi is a game developer and Unity expert from Ottawa, Ontario! He’s worked on everything from children’s games to tools for other game developers. Tony’s degree in classical animation has given him an appreciation and passion for the golden age. Some of his favourites include Betty Boop’s […]